History of Virtual Reality, Part 5
The Modern Era and Beyond
The 1990s brought a plethora of new ideas and modern implementations for virtual reality, yet the technology and performance needed to handle this new age of VR still lagged behind. In the last several years, the ability for mobile devices and home computer systems finally has reached the point of sustaining personal virtual reality. Up until this point in time, VR served as either a rich investor’s personal toy, or a device too large and cumbersome to ever fit inside the average consumer’s home. Now, modern virtual reality has opened up a new world of opportunities, including VR porn.
The Beginning of the Modern Era
To truly understand the start of the modern era, you need to look towards Google. While the company began this project shortly after the turn of the century, in 2007 Google released Street View. With the ability to enter in nearly any address in the United States, users instantly gained access to 360-degree views. Designed as a means for navigation, the 360-degree environments soon improved to 360-degree stereoscopic 3D imagery (released in 2010), making it possible to experience actual virtual reality with a home device.
Four years after the release of Google’s 360-degree stereoscopic 3D maps, Oculus VR announced a forthcoming virtual reality headset. Over the course of nearly five years, designers at Oculus experimented with different ways to provide an augmented reality to consumers. The company garnished attention in 2010 with a demonstrated 2D VR headset that allowed users to turn their head up to 90 degrees, all while using the frame of an outdated virtual reality headset. So, by the time 2014 rolled around, many in the industry were anticipating a breakthrough from Oculus. The company did not disappoint, with a headset capable of handling 360-degree stereoscopic 3D video.
Oculus opened up gaming and VR video to just a handful of designers at first. With such a brand new device, the company wanted to control initial production to ensure the highest level of quality. The Oculus Rift headset would be many consumers’ first foray into at-home virtual reality, and the company wanted to provide the very best experience. By 2015, Sony and Google entered the mix, which subsequently opened up development.
Google Leading the Way
Google helped revolutionize the VR development industry by focusing development. One of the major problems with emerging technology for a general public is many designers and manufacturers alter the technology slightly, which in itself causes a rift. This forces consumers to select one option over another, and with a budding industry, Google saw the need to keep all virtual reality designers in the same design boat. Previous examples include the split between VHS and beta (while beta became a broadcast standard, VHS dominated the consumer market). The battle between Blu-ray and HD-DVD took a similar course. Google helped avoid this potential problem by providing a format standard. Many virtual reality headsets also run a form of Android, which is Google’s mobile platform.
Porn Hits VR
The porn industry has a long history of adapting to new and emerging technology. When 3D came out, major porn studios fully adopted this technology, and while the 3D home theater system never truly took off, industry executives are always looking for ways to push the tech envelop, which brought it to virtual reality.
The porn industry did not adopt VR until the announcement and release of the Oculus Rift and other personal headsets. Porn virtual reality offers a stereoscopic 3D video more than a true virtual world, as users currently experience the 3D environment, but they cannot interact on their own accord. With the ability to capture point of view pornographic scenes using a dozen or more HD or 4K (four times the resolution of HD) cameras, porn producers now have the ability to give viewers an up-close-and-personal take on their favorite actresses. The stereoscopic 3D environment makes it possible to put those wearing a VR headset right into the action, helping them enjoy their favorite porn on an entirely new level.
For a true virtual experience, users must be able to experience the environment. VR headsets allow for 360-degree viewing, while appropriately recorded audio makes it possible to experience a 360-degree audio reality as well. However, this leaves out a sense of touch. While that may not prove much of an issue with some forms of virtual reality, it truly helps aid in the pornographic experience. VR attachments date back to the VR Glove, which accompanied the VPL Research VR goggles as a stand-alone device connected with the headset. Modern porn attachments include robotic masturbators. Similar to a standard, self-stimulator, the attachments connect with the VR headset (or computer system, depending on the setup) and runs in sync with the actions portrayed by the actress and actor. This makes it possible to experience all forms of sexual intercourse, without the need to move a finger.
What The Future Holds
The future of virtual reality is limitless. Now that technology has caught up to human imagination, there is no saying what VR may move to next. In the case of virtual reality porn, you can expect more interactive material, making it possible to truly feel like you are inside an authentic environment. This will allow you to engage in sexual activities not only with your favorite actors and actresses, but no longer in just a pre-recorded POV angle. The fully engaging scene will make it possible for you to control the movements, how you take your porn star and what you do to her. Perhaps a designer will bring back the Smell-o-Vision technology, allowing you to not only hear, see and feel your favorite porn star, but smell her as well. While the virtual reality world continues to evolve, you can rest assured the world of porn will evolve right along with it.